![]() ![]() There are some non-combat spells like read languages and teleportation circle, but the rest are pretty much buffs, healing and damage. If you want an example, here's one of the music tracks from early in the game, recorded on my SC-155.Ĭombat is real-time hack & slash, with some magic thrown in for good measure as you progress further into the game. Some tracks include special effects like "heartbeat" that don't sound correct on most non-Roland devices. It's very nice in FM synth mode (that's how I experienced it as a kid) with actual OP元 stereo use, but if you want it to really shine, play it on a Roland Sound Canvas. Music is also fantastic, with a lot of variation based on your current location. The intro is great in particular, and will stay forever burned into my mind. It has solid voice acting and some nice cinematics too. I'll chime in as well, since Stonekeep is one of my favorite childhood games. what were your thoughts on it? It seems pretty intriguing (I like the somewhat cheesy digitized graphics), but every time I give it a shot I give up quickly into it, because it feels like you can screw yourself and run out of healing herbs if you aren't careful. I don't think you've posted about Stonekeep here. I still have EOB2 and 3 on my playlist for some day. In general I'm not a fan of real-time clicky combat (if it's going to be real-time, I'd prefer the combat to be simple) but I liked each of those 4 games above enough to complete them. I never fully played the original DM or its sequel, but there are other similar titles I really enjoyed: ![]() □ĭid you play/like any of the other Dungeon Master clones? I am definitely backing up that one save! I wrote a really simple batch file I run after I finish playing for the day, so in the worst case scenario, I'll only lose an hour or so of progress. I think I had invested 10-15 hours up to that point. I wasn't enjoying the game as much as I'd hoped at that point, so it was easy to walk away. I was playing on original hardware and got myself in a pickle and my previous save backup was far enough back in my progress that I didn't think it was worth it enough and ended up DNF. I guess if you're playing on an emulator, it's more automated. So far, I'm really enjoying this one!īe careful with your ONE save. Although I appreciated the automap in LoL, it's fun to be drawing maps on graph paper again. The interface (especially for inventory) is a lot better than LoL, and combat feels a bit more tactical with a four-character party and all the spells you have access to even from the start. Having just completed Lands of Lore, I decided to travel back in time and play the game that most inspired i Newtmonkey wrote on, 04:03: Eye of the Beholder So far, I'm really enjoying this one! Reply 5161 of 5219, by appiah4 I assume I'll come back there from level 3. ![]() I "fully" explored level 1 and level 2, though based on the map that came with the game, the majority of level 2 is inaccessible at this point. Because its an action game, I didn't care about rolling stats fairly I just used the modify option to give everyone 18s in their most important ability scores. To cover all bases, I created a Dwarf Fighter/Thief, Human Paladin, Human Cleric, and Human Magic User. so it's best to treat this as a spiritual successor to Dungeon Master. I did some research before starting, and apparently a lot of the AD&D mechanics are actually not even really implemented. You start by creating a full party, and all the AD&D options are there. It uses the AD&D rules of course, so right away it's more complex than LoL. Having just completed Lands of Lore, I decided to travel back in time and play the game that most inspired it. ![]()
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